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Kids Program

Only a Disney Cruise Line vacation gives families so many ways to play together, and separately. With practically an entire deck devoted to kids, there's non-stop fun each day from 9am to midnight for five distinct age groups. Kids ages 3 to 7 make magic at Disney's Oceaneer Club. Kids ages 8 to 12 explore the universe at Disney's Oceaneer Lab. Teens enjoy their own private hangout at Edge or  Vibe.

Disney's Oceaneer Club (ages 3-7), Disney's Oceaneer Lab (ages 8-12), Edge (ages 11-14), Vibe (ages 14-17)

While some activities are recommended for certain age groups, participation is based on a child's interest level and maturity—not age. As a result of this, siblings and friends can play together without restriction.

Only Disney can take little cruisers on a daily voyage to a world devoted to fun and fantasy. Disney's Oceaneer Club and Oceaneer Lab offer age-specific activities guaranteed to transport young minds to the edge of their imagination. Guided along the way by Disney counselors, of course. Parents sign their children in and out and, as an added convenience, parents are given pagers so families are always in touch. A sampling of available activities follows.

Here are some of the selections of activities available onboard for kids:

Andy’s Room (All Ships) (ages 3-7):
Reach for the sky! Hang with Hamm, Rex and the rest of the gang from Disney·Pixar’s Toy Story trilogy as this colorful world comes to life!

Disney Infinity Game Room (Dream only) (ages 3-7): Test your skills with an archery challenge, get revved by the Disney Racers program or summons your inner Picasso with Infinity Draw.

Pixie Hollow (Dream, Fantasy, Magic) (ages 3-7): Visit the whimsical world that Tinker Bell and her fairy friends call home! In this fanciful forest setting, play dress-up, work on individual craft projects, use kid-friendly tablets and listen to stories.

Star Wars: Millennium Falcon (Dream only) (ages 3-7): Join the Rebel Alliance in this intergalactic arena! In addition to arts and crafts, kids can design a starship, train like a Jedi or climb into Han Solo’s cockpit and send the “fastest hunk of junk in the galaxy” soaring through the Star Wars universe!

Star Wars: Command Post (Fantasy only) (ages 3-7): Battle the Dark Side! Train with Jedi or X-Wing pilots, connect to legendary spacecrafts via an interactive “holotable” and combat First Order Stormtroopers face-to-face!

MARVEL Super Hero Academy (Fantasy, Magic, Wonder) (ages 3-7): Swoop into the top-secret command post of S.H.I.E.L.D. and wield the weaponry of your favorite Avenger—including Captain America’s shield! Kids can enjoy arts and crafts, play video games or summon their inner strength during surprise Super Hero visits.

Disney Junior (Magic, Wonder) (ages 3-7): Enter the worlds of your favorite Disney Junior pals with games, Character fun and more.

Frozen Adventures (Wonder Only) (ages 3-7): Prepare for a royal coronation with Anna and Elsa, then join Olaf for a summery sing-along and games that celebrate the seasons.

Animator's Studio (All Ships) (ages 8-12): Create original hand-drawn art and learn to sketch your favorite Disney pals.

Craft Studio (All Ships) (ages 8-12): Unplug from technology! Creative types can channel their right-brain brilliance into a tactile masterpiece at this hands-on arts-and-crafts studio.

Media Room (Dream, Fantasy) (ages 8-12): Kick back, watch Disney movies and play video games in this spacious play area which also hosts numerous activities throughout the day.

Playmation (Dream only) (ages 8-12):  Battle villains, complete missions and save mankind—all by joining forces with Marvel’s The Avengers! After donning state-of-the-art gear, young superheroes-in-training can interact with the game’s environment via every move they make.

The Wheelhouse (All Ships) (ages 8-12): Hunt for lost treasure in Tides of Fortune , a multiplayer Pirates of the Caribbean game exclusive to Disney Cruise Line. Using computers, large LCD screens and navigation simulators, buccaneers-to-be can even steer their ship through the mysterious Caribbean Sea!

Captain’s Workshop (Magic, Wonder) (ages 8-12):  Kick back, watch Disney movies and play video games amidst pirate-y props in this spacious play area which also hosts numerous activities throughout the day.

Activities for preteens and teens include a dance club, karaoke machines (Dream and Fantasy only), gaming console rooms, photo booths (Dream and Fantasy only) and arts and crafts tables (Magic and Wonder only.)

It’s A Small World Nursery

Youngsters from 6 months to 3 years old (or 1 to 3 years old on Transatlantic, Hawaii, and Panama Canal itineraries) can play games, make crafts, watch movies, or even take a nap while you embark on adventures of your own. Children with special needs are welcome.

The nursery consists of three areas:
-       An acclimation zone, designed to help youngsters adjust to their new environment
-       A main play area featuring a 3D façade of the “small world” attraction, filled with hidden interactive delights
-       A separate quiet room for naps

Parents wishing to check on their children can even take a peek, unnoticed, through a window into the nursery’s main play area.

Space is extremely limited in the nursery, so plan to book your child’s stay as early as possible. Advance reservations are required and can be made online:
-       Up to 120 days ahead for Concierge and Platinum Castaway Club Guests
-       Up to 105 days ahead for Gold Castaway Club Guests
-       Up to 90 days ahead for Silver Castaway Club Guests
-       Up to 75 days ahead for all other Guests

Reservations can also be made on a first-come, first-served basis during the open house or Embarkation Day or anytime throughout your cruise. Childcare is available at $9.00 an hour for the first child and $8.00 an hour for any additional children.

What to Bring to the Nursery:
-       Baby food, formula, or milk and bottles
-       Diapers or pull-ups and diaper wipes
-       Extra clothing
-       A baby blanket
-       Pacifer

Children with Special Needs at the Nursery: Children with special needs are welcome at “it’s a small world” nursery! Disney’s Youth Activity programs are available to children who are fully toilet trained, able to individually participate within Disney’s counselor-to-child ratio groups, and interact socially and comfortably with peers of their own age and physical size. Children who can self-address their personal medical needs will be able to store their medical supplies at the Youth Activities desk.

Dine and Play - Dine and Play allows families to enjoy dinner together, then gives kids more time to enjoy youth activities while parents relax at the end of the meal. With Dine and Play, parents may check their children (ages 3 to 12) into evening youth activities during second seating in all of the main dining rooms. Families enjoy dinner together, then youth counselors whisk children away to play so the grown-ups can savor some time together in the adult-exclusive areas of the ship. To participate, please let your server know upon arrival at  your dining destination.

Bibbidi Bobbidi Boutique
When young princesses-to-be make their royal entrance at the Bibbidi Bobbidi Boutique they are greeted by their very own Fairy Godmother-in-training who transforms them with magical makeovers. (Guests ages 3 - 12)
On pirate party nights aboard the Disney Fantasy, Bibbidi Bobbidi Boutique transforms into a swashbuckler's hideaway where boys, girls and grownups can get ready for the pirate life. (Guests ages 3 and up)
Appointments are made on a first-come, first-served basis. Because space is extremely limited, be sure to book your appointment early. Additional charges apply for Bibbidi Bobbidi Boutique makeovers.