Only a Disney Cruise Line vacation gives families so many ways to play together, and separately. With practically an entire deck devoted to kids, there's non-stop fun each day from 9am to midnight for five distinct age groups. Kids ages 3 to 12 make magic at Disney's Oceaneer Club and explore the universe at Disney's Oceaneer Lab. Teens enjoy their own private hangout at Edge or Vibe.
Disney's Oceaneer Club and Disney's Oceaneer Lab (ages 3-10), Edge (ages 11-14), Vibe (ages 14-17)
While some activities are recommended for certain age groups, participation is based on a child's interest level and maturity—not age. As a result of this, siblings and friends can play together without restriction.
Only Disney can take little cruisers on a daily voyage to a world devoted to fun and fantasy. Disney's Oceaneer Club and Oceaneer Lab offer age-specific activities guaranteed to transport young minds to the edge of their imagination. Guided along the way by Disney counselors, of course. Parents sign their children in and out and, as an added convenience, parents are given pagers, so families are always in touch. A sampling of available activities follows.
Here are some of the selections of activities available onboard for kids:
Andy’s Room (Wonder, Fantasy, Dream, Magic) (ages 3-7): Reach for the sky! Hang with Hamm, Rex and the rest of the gang from Disney·Pixar’s Toy Story trilogy as this colorful world comes to life!
Mobile WEB Workshop (Dream only) (ages 3-7): Young recruits can test new suit prototypes for Spider-Man and other Heroes, and conduct training simulations using WEB technology to fend off enemies.
Disney Infinity Game Room (Dream only) (ages 3-7): Test your skills with an archery challenge, get revved by the Disney Racers program or summons your inner Picasso with Infinity Draw.
Pixie Hollow (Dream, Fantasy, Magic) (ages 3-7): Visit the whimsical world that Tinker Bell and her fairy friends call home! In this fanciful forest setting, play dress-up, work on individual craft projects, use kid-friendly tablets and listen to stories.
Star Wars: Millennium Falcon (Dream only) (ages 3-7): Join the Rebel Alliance in this intergalactic arena! In addition to arts and crafts, kids can design a starship, train like a Jedi or climb into Han Solo’s cockpit and send the “fastest hunk of junk in the galaxy” soaring through the Star Wars universe!
Star Wars: Command Post (Fantasy only) (ages 3-7): Battle the Dark Side! Train with Jedi or X-Wing pilots, connect to legendary spacecrafts via an interactive “holotable” and combat First Order Stormtroopers face-to-face!
MARVEL Super Hero Academy (Destiny, Fantasy, Magic, Treasure, Wish, Wonder) (ages 3-7): Swoop into the top-secret command post of S.H.I.E.L.D. and wield the weaponry of your favorite Avenger—including Captain America’s shield! Kids can enjoy arts and crafts, play video games or summon their inner strength during surprise Super Hero visits.
Star Wars: Cargo Bay (Destiny, Treasure, Wish) (ages 3-7): Learn what it takes to be an intergalactic creature handler as you manage a mischievous menagerie of exotic beings from across the galaxy, including a porg, loth-cat, worrt and more.
Fairytale Hall (Adventure, Destiny, Treasure, Wish) (ages 3-7): Join some of your favorite Disney Princesses and Frozen Queens in 3 fantastical activity rooms fit for royalty. Let your creativity shine at Rapunzel’s Art Studio, bring stories to life at Belle’s Library and test newfound icy powers at Anna and Elsa’s Sommerhus. Mickey and Minnie Captain’s Deck (Wonder) (ages 3-7): This nautical playground is inspired by the colors, icons and magic of Disney Cruise Line – perfect for letting imaginations set sail.
Disney Junior (Magic Only) (ages 3-7): Enter the worlds of your favorite Disney Junior pals with games, Character fun and more.
Walt Disney Imagineering Lab (Adventure, Destiny, Treasure, Wish) (ages 3-7): Discover the secrets of world-renowned Disney Imagineers with hands-on activities and inventive experiments that reveal how they create the magic behind Disney theme parks, Resorts and cruise ships.
Mickey and Minnie Captain’s Deck (Adventure, Destiny, Treasure, Wish) (ages 3-7): Specially designed for the youngest sailors at Disney’s Oceaneer Club, Mickey and Minnie Captain’s Deck is a nautical playground inspired by the colors, icons and magic of Disney Cruise Line.
Marvel WEB Workshop (Adventure Only) (ages 3-7): As a young Super Hero recruit, kids gear up with new prototype suits made for Spider-Man and other Super Heroes before launching into engaging simulations—courtesy of top-secret Avengers technology. Missions here are always successful!
Frozen Adventures (Wonder Only) (ages 3-7): Prepare for a royal coronation with Anna and Elsa, then join Olaf for a summery sing-along and games that celebrate the seasons.
Animator's Studio (Dream, Fantasy, Magic, Wonder) (ages 8-10): Create original hand-drawn art and learn to sketch your favorite Disney pals.
Craft Studio (Dream, Fantasy, Magic, Wonder) (ages 8-10): Unplug from technology! Creative types can channel their right-brain brilliance into a tactile masterpiece at this hands-on arts-and-crafts studio.
Media Room (Dream, Fantasy) (ages 8-10): Kick back, watch Disney movies and play video games in this spacious play area which also hosts numerous activities throughout the day.
Explorer’s Room (Dream, Fantasy) (ages 8-10): Using LCD screens and navigation simulators, captains-in-training can steer their very own Disney ship through the Caribbean Sea!
The Wheelhouse (Dream, Fantasy, Magic, Wonder) (ages 8-10): Hunt for lost treasure in Tides of Fortune , a multiplayer Pirates of the Caribbean game exclusive to Disney Cruise Line. Using computers, large LCD screens and navigation simulators, buccaneers-to-be can even steer their ship through the mysterious Caribbean Sea!
Captain’s Workshop (Magic, Wonder) (ages 8-10): Kick back, watch Disney movies and play video games amidst pirate-y props in this spacious play area which also hosts numerous activities throughout the day.
Activities for preteens and teens include a dance club, karaoke machines (Dream and Fantasy only), gaming console rooms, photo booths (Dream and Fantasy only) and arts and crafts tables (Magic and Wonder only.)
It’s A Small World Nursery
Youngsters from 6 months to 3 years old (or 1 to 3 years old on Transatlantic, Hawaii, and Panama Canal itineraries) can play games, make crafts, watch movies, or even take a nap while you embark on adventures of your own. Children with special needs are welcome.
The nursery consists of two distinct areas:
- A main play area featuring a 3D façade of the “small world” attraction, filled with hidden interactive delights
- A separate quiet room for naps
Parents wishing to check on their children can even take a peek, unnoticed, through a window into the nursery’s main play area.
Space is extremely limited in the nursery, so plan to book your child’s stay as early as possible. Advance reservations are required and can be made online:
- Up to 130 days ahead for Concierge Guests
- Up to 123 days ahead for Pearl Castaway Club Guests
- Up to 120 days ahead for Platinum Castaway Club Guests
- Up to 105 days ahead for Gold Castaway Club Guests
- Up to 90 days ahead for Silver Castaway Club Guests
- Up to 75 days ahead for all other Guests
Reservations can also be made on a first-come, first-served basis during the open house or Embarkation Day or anytime throughout your cruise. Cancellations may be made without penalty four hours or more before reservation time.
What to Bring to the Nursery:
- Sealed baby food
- Baby formula that has been mixed less than one hour prior, or baby formula with mixing instructions and ingredients list
- Milk and bottles
- Diapers or pull-ups, baby wipes and diaper cream, if required (powder not accepted)
- Extra clothing
- A non-restrictive sleep sack
- Pacifier
Children with Special Needs at the Nursery: Children with special needs are welcome at “it’s a small world” nursery! Disney’s Youth Activity programs are available to children who are fully toilet trained, able to individually participate within Disney’s counselor-to-child ratio groups, and interact socially and comfortably with peers of their own age and physical size. Children who can self-address their personal medical needs will be able to store their medical supplies at the Youth Activities desk.
Bibbidi Bobbidi Boutique
When young princesses-to-be make their royal entrance at the Bibbidi Bobbidi Boutique they are greeted by their very own Fairy Godmother-in-training who transforms them with magical makeovers.
On pirate party nights, Bibbidi Bobbidi Boutique transforms into a swashbuckler's hideaway where boys, girls and grownups can get ready for the pirate life. Not available on Disney Adventure. (Guests ages 3 and up)
Appointments are made on a first-come, first-served basis. Because space is extremely limited, be sure to book your appointment early. Additional charges apply for Bibbidi Bobbidi Boutique makeovers.
Call us at
800-338-4962
or inquire about a cruise
here.
Open Mon-Fri 7am to 11pm, Sat 8am to 8pm, Sun 8am to 10pm, U.S. Central Time